This is very much a work in progress mod; at the moment it only adds a player owned home to Goodsprings, and a player owned Bungalow in Novac. I do intended to work on this over the next few weeks when I can, so that there are more homes accessible to the player. At the moment, the player can use the house behind the Prospector Saloon as their home and the Third Bungalow in Novac.
Feedback and suggestions, no matter how minor, are always welcomed. Its hard to learn how I can improve without feedback.
UPDATE -15/09/05: Pretty certain Ralph sells the key now. Might have to Wait 3 days for his inventory to reset for it to appear there. Also added a note left behind from the previous owner and some minor details on the ground floor to illustrate what happened to him.
UPDATE -15/09/04: Almost finished a new home; a small apartment in Freeside above the Pioneer Cafe down the street from Mick and Ralph's. Only a couple things left to do, one of which is adding the house key to Ralph's vendor inventory, which is proving oddly difficult for me. I will continue to work on this addition, and I plan to add a home to Zion (Honest Hearts) and a 'safe' house to the Sierra Madre at some point in the future. Probably next week.
REQUIRES all DLCs, as this mod uses bits and pieces from all of them.
If you want to have to search for the key a bit, make it harder for yourself, then don't read anything below this!
The Goodsprings Home key can be found on the body of the previous owner; a less than adept 'survivalist' who has gone off to the Goodsprings Source in search of clean water. He will be dead somewhere near the third well, and if you do the full tutorial with Sunny you can't miss him.
The Novac Bungalow key can be found in Jeannie May's safe in Novac. If you do Boone's introductory quest [One for My Baby] the 'right' way, you'll come across the key when you retrieve the Bill of Sale. Since Jeannie May gets got by Boone, and Cliff is kind of a pushover, I don't think anyone would mind you moving into the empty 3rd Bungalow.
Feedback and suggestions, no matter how minor, are always welcomed. Its hard to learn how I can improve without feedback.
UPDATE -15/09/05: Pretty certain Ralph sells the key now. Might have to Wait 3 days for his inventory to reset for it to appear there. Also added a note left behind from the previous owner and some minor details on the ground floor to illustrate what happened to him.
UPDATE -15/09/04: Almost finished a new home; a small apartment in Freeside above the Pioneer Cafe down the street from Mick and Ralph's. Only a couple things left to do, one of which is adding the house key to Ralph's vendor inventory, which is proving oddly difficult for me. I will continue to work on this addition, and I plan to add a home to Zion (Honest Hearts) and a 'safe' house to the Sierra Madre at some point in the future. Probably next week.
REQUIRES all DLCs, as this mod uses bits and pieces from all of them.
If you want to have to search for the key a bit, make it harder for yourself, then don't read anything below this!
The Goodsprings Home key can be found on the body of the previous owner; a less than adept 'survivalist' who has gone off to the Goodsprings Source in search of clean water. He will be dead somewhere near the third well, and if you do the full tutorial with Sunny you can't miss him.
The Novac Bungalow key can be found in Jeannie May's safe in Novac. If you do Boone's introductory quest [One for My Baby] the 'right' way, you'll come across the key when you retrieve the Bill of Sale. Since Jeannie May gets got by Boone, and Cliff is kind of a pushover, I don't think anyone would mind you moving into the empty 3rd Bungalow.
Merge suggested It has been suggested that (parts of) this page or section should be merged into Gamebryo console commands. (discuss) |
The console is a debugging tool in the PC version of Fallout: New Vegas. It is useful for developing and quality assurance, but can also be used to cheat.
WARNING: Using console commands in the Steam version of Fallout: New Vegas will prevent you from obtaining achievements for that session! To re-enable them, exit the game and start it again. Make sure you do this before completing a quest or achievement. Furthermore, changing any of the values described here, apart from those which are extremely minor (like adding items, experience, caps, etc.), will likely cause bugs in your game. You have been warned.
To access the console, use the backquote key (`) while in-game (Unpaused). The backquote key shifts to tilde (~) on US keyboards, and the not symbol (¬) on UK keyboards. Other keyboards will differ, but the key is usually to the left of 1, and just under the Escape key (Esc). The key is the top left key under escape, on non-US keyboards. (Example: §, ½ or | on Scandinavian (Swedish, Danish, Norwegian etc), circumflex (^) on German keyboards, ² on French ones, or | on Italian keyboards, ` on Brazilian keyboards, ' on Turkish keyboards). The HUD will disappear and you will get a prompt (|) in the lower left corner of the screen where you can type-in code(s).
- The game will pause, making you unable to look around while using it -be sure to be looking at what you want to change, unlock, etc.
- The mouse will control a cursor, rather than move the camera; and left clicking will select visible objects, rather than shoot them.
- The left side of the console might not be visible if you are not using a widescreen display. In this case, type several tabs to move the cursor in before entering your commands. They will still work.
OR
- Go into your Fallout New Vegas install directory, find Fallout_default.ini (make sure it is not read-only) and open it in notepad. Then use ctrl+f to find the iConsoleTextXPos line and change the 30 to a larger number, 200 for example. This will make the console appear in the right place.
Note: Most commands are the same in Fallout 3 and Fallout: New Vegas because both games use the same engine.
Enter help for the list of all console commands
Player Faction and Reputation[edit | edit source]
Name | ID |
---|---|
Factions | |
Boomers | 000ffae8 |
Brotherhood of Steel | 0011e662 |
Caesar's Legion | 000f43dd |
Followers (of the Apocalypse) | 00124ad1 |
Great Khans | 0011989b |
Powder Gangers | 001558e6 |
NCR | 000f43de |
White Glove Society | 00116f16 |
Towns | |
Freeside | 00129a7a |
Goodsprings | 00104c22 |
Novac | 00129a79 |
Primm | 000f2406 |
The Strip | 00118f61 |
- addreputation <base_id><variable><amount> - adds player reputation with faction, the value will max out at its normal maximum value of somewhere above 15. The variable will determine if the amount is added to the factions fame or infamy, 0=infamy, 1=fame.
- removereputation <base_id><variable><amount> - removes player reputation with faction, the value will max out at its normal minimum value of 0. The variable will determine if the amount is added to the factions fame or infamy, 0=infamy, 1=fame.
- setreputation <base_id><variable><amount> - sets player reputation with faction, the value will max out at its normal minimum and maximum values of 0 and 15+. The variable will determine if the amount is added to the factions fame or infamy, 0=infamy, 1=fame.
- Examples:
- addreputation 000ffae8 1 8 - adds 8 fame to the Boomers faction.
- removereputation 000ffae8 1 8 - removes 8 fame from the Boomers faction.
- setreputation 000ffae8 1 8 - sets fame for the Boomers faction to 8.
- Note: If a player wishes to obtain a idolized reputation with any faction, they must both increase fame value to above 15 and reduce infamy value to below 4.
Name | ID |
---|---|
Black Mountain (Mutant) | 000e9480 |
Black Mountain (nightkin) | 000e9481 |
Boomers | 000fed3f |
Brotherhood of Steel | 00154307 |
Caesar's Legion | 000ee68a |
Followers (of the Apocalypse) | 00117e12 |
Freeside Locals | 0011640a |
Goodsprings | 00104c6e |
Great Khans | 000e78c5 |
NCR | 000a46e7 |
Novac | 000bb9e8 |
Omertas | 0010c6f8 |
Player | 0001b2a4 |
Powder Gangers | 00101f42 |
Primm Residents | 000d7f56 |
The Strip | 00000000 |
Tops Casino (Chairmen) | 00117508 |
White Glove Society | 00116f10 |
Van Graffs | 00118368 |
Creature Factions | |
Creature Faction | 00000013 |
Deathclaw Faction | 00021474 |
Feral ghoul faction | 0001c6d3 |
Fire gecko faction | 0014f3f5 |
Nightkin faction | 0013f893 |
- removefromallfactions - removes player from all factions. Also removes player from 'Player' faction. Use player.AddToFaction 0001b2a4 1 to fix.
- setally <base_id_1><base_id_2><variable_1><variable_2> - sets factions allied statues with each other. The variable will determine the statues of each faction to the other, 0=friend, 1=ally.
- setenemy <base_id_1><base_id_2><variable_1><variable_2> - sets factions enemy statues with each other. The variable will determine the statues of each faction to the other, 0=enemy, 1=neutral.
- Example:
- setally 000fed3f00154307 1 0 - will set Boomers allied statues for BoS to allies, and BoS allied statues for Boomers to friends.
Quest[edit | edit source]
CompleteQuest X - Complete the current quest. (X = Quest ID#)
resetquest X - Resets the quest and removes from your questlog. (X = Quest ID#) (WARNING: May make some quests unable to be completed such as killing the person that gave the quest).
movetoqt - move player to current quest target
Sims 3 alien world. showquestlog - show the quest log, everything the player has encountered and done
GetQuestCompleted-checks if the current quest is complete. if true = 0 false = 1
sqt-list current quest targets
Fallout 4 Mods Player Homes
Inventory and Item Manipulation[edit | edit source]
player.setweaponhealthperc X - Sets currently equipped weapon's health. (X = percentage of weapon health) For example 'player.setweaponhealthperc 100' would fully repair the currently equipped weapon.
player.addperk P give player selected perk (P= Id of selected Perk, for list of perks click the list of items here)
player.removeperk P removes the selected perk (P= Id of perk you wish to remove.)
player.additem I X - Get indicated amount of the selected item (I = Item ID, X = amount of the item)
player.additem F X - Get indicated amount of caps (X = amount)
setownership - make the item yours by mouse left click on item and typing 'setownership'(for instance a cabinet or a bed)
unlock - unlock doors, safes, terminals or any other locked containers. You can get the unique ID of an item by clicking on it while you have the console open, causing it to print out on the command line, preferably after you type 'unlock ' and a space. Please note that the 'unlock' command may not work on a very limited number of locks, safes and/or terminals. However, it will open anything that is meant to be opened directly from the door/safe/container, and some more that are game breaking, like the elevator behind Benny's room leads to a vault, and the doors that are not meant to be opened will lead to bottomless gray pits. If you jump into the pit it drops you to the stairs under the Vault 21 gift shop.
lock - lock doors, safes, terminals or any other unlocked containers. Adding a number after lock sets the difficulty. For example lock 1-25 would create an easy lock, lock 0 a very easy, and lock 100 a very hard lock. Lock 101 will make the item unpick-able (Requires Key).
player.srm - Self repair of items up to your current repair skill. Note that you can't repair all items in one command ('A' on PC) if the total cost of the repair is more caps than you currently have, forcing you to do repair individual items until the total amount needed to repair all items in a single command, is less than your total caps on hand. Regardless of method, all caps 'spent' on repairs are paid to you, netting a total cost of zero. This is particularly handy before you sell items, raising their value considerably.
setpccanusepowerarmor 1 - Toggle power armor use; 1 = can use, 0 = cannot
For a full and extended list of all item codes and perks, visit this website: http://faqs.ign.com/articles/113/1130669p1.html[Fallout:NV includes many buried item codes left over from Fallout 3, such as armor & clothing (e.g. vault jumpsuits) and other items not naturally found in New Vegas.]
Player Manipulation[edit | edit source]
player.setscale - 1 is default, 0.1 is ultimately microscopic, 10 is gigantic (not recommended for indoor use).
player.modav A X - Add or subtract from Skills or S.P.E.C.I.A.L. amount. (Example: 'player.modav energyweapons 25' +25 to Energy Weapons)
player.getav - Get the current value of Skills or S.P.E.C.I.A.L. amount. See Fallout 3 console commands for list. These can be modified with the modav command.
player.forceav A X - Set precise value of Skill or S.P.E.C.I.A.L. level. A = Skill or S.P.E.C.I.A.L. name; X = amount - Skill range from (1-100), S.P.E.C.I.A.L. from(1-10) (Example: 'player.forceav medicine 50' sets medicine level on 50)
player.advlevel - Levels the player up one level.
showracemenu - Allows race editing, whenever.
showbarbermenu - Allows the player to edit hairstyle, facial hair, and hair color.
Actor Manipulation[edit | edit source]
'Actor' refers to a class in which non-player characters, Creatures, and 'Talking Activators' belong. These work on creatures and non-player characters both. If you kill a non-player character using the console, quests that involve this non-player character can fail, or change the quest future(Ex: If you kill Chief Hanlon before finishing the quest Return to Sender, you will not be able to accuse him of falsify field reports. Because when you speak to Reyes, she will simply reply that it is impossible to know who is falsifying the field reports since the Chief Hanlon is dead. No matter if you killed him and resurrected him by the console later).
resurrect - Revives non-player character
kill - Kills non-player character
placeatme X - Spawns Creature/Non-player character. X is the ID of the creature you wish to spawn.
addtofaction F X - Makes selected non-player character a member of a specific faction. Replace F with a faction ID. Replace X with '1' to make the non-player character an ally of the faction or '0' to simply make him/her friendly with it. Be sure to click on each character you want to add to the faction before entering the command. So, for example, to add an non-player character to your own Player Character's faction as a friend, you would first click on them and then enter addtofaction 1B2A4 0. Remember you will then need to use the stopcombat function right afterward if the non-player character was already attacking.
removefromfaction F - Removes non-player character from a specific faction. (For example, removefromfaction 1B2A4 will remove him/her from your own Player Character's faction). These previous two commands are useful when you need to turn a hostile non-player character friendly in order to talk to them/begin a quest related to them that you otherwise couldn't start. Add them to your faction, talk to them & complete their quest, and then remove them from your faction and they will return to being hostile.
tcai - Toggle all non-player character combat AI (non-player character doesn't fight)
tai - Toggle all or selected non-player character AI (disables AI processing)
OpenTeammateContainer 1 - Will open their inventory, as though they were a companion, for the transfer of inventory items.
setrestrained X - Will cause an actor to stand in place, not engaging in combat or carrying out movement AI packages (though they will continue to pick 'think' packages, such as detecting threats and yelling alarms, as well as entering dialogue). Set X to 1 to restrain, and 0 to remove restraint, with desired NPC targeted.
Playidle X - Plays an idle, where X is the idle's EditorID string (not the FormID). The number of EditorIDs are too numerous to list here.
PushActorAway X Y - Causes another actor (variable X, an Actor reference formID) to go into a ragdoll state and gets impelled away at a force of Y, away from the calling reference (selectable by clicking on a ref in console mode or by using the 'prid' command)
Display Manipulation and Debugging[edit | edit source]
tfc X - Toggle Free Camera (where X is an optional variable in which a value of 1 will freeze all in the scene except any running scripts)
sucsm X - Set UFO cam movement speed (IE: freecam speed), where X is a multiplier
tlb - Toggle Light Brite (disables lighting and shadowing, all materials at full brightness, normal bump shading won't function)
tcl - No clipping mode
tmm 1/0 - Show/hide all mapmarkers
tdt - Toggle debug display
tlv - Toggle leaves
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tg - Toggle grass
tp - Toggle view of projectiles and spawns
tfow - Toggle fog of war on local map
tgm - God mode (infinite health, unlimited ammunition, no need to reload, able to carry unlimited items)
Fallout New Vegas Vault Player Home
tdm - Demigod mode (infinite health, limited ammunition, need to reload, able to carry unlimited items)
enableplayercontrols - Enables player controls (when disabled by quasi-cutscenes)
movetoqt - Instantly shifts you to the quest spot or next optional quest spot.
coc X - Center of cell – forces fast travel to town/area/building (Example: coc Jacobstown)
tcg - Toggle Collision Geometry Visibility
twf - Toggle Wireframe
Notes[edit | edit source]
- The coc command doesn't work for all locations in the game, it's also fairly heavy on lower-end systems and can cause freezing.
- Several Fallout 3 console commands remain the same, i.e. player.modav carryweight. Refer to these commands here.
Bugs[edit | edit source]
- On the Steam version of the game, the console may not appear when playing in hardcore mode.
- Sometimes, when changing your reputation whilst disguised and *after* having attacked a certain faction, they may be hostile even though your reputation with them has changed from bad to good. However, this 'IS' a continuance error and may be rectified after spending enough time away from said faction while out of combat. (Test in 21 different ways).
- If you cannot pull up the console, check Control Panel - Device Manager - Keyboards for Microsoft home MCIR devices. These interfere with the Tilde (console) key. Remove these devices and restart Fallout New Vegas. You should now be able to enter console mode. Also works for Fallout 3.
- The coc command, when used for certain locations, will drop you into a black pit. Can be fixed by reloading the game or using fast traveling somewhere else/ using coc command to go somewhere else. Also using the tcl command to leave. (Confirmed)
- Sometimes, when using the command, you will be stuck inside a blank room. using tcl will cause you to always teleport back to the center. only way to fix it is to load a previous save.
- Sometimes, when using the console command, your followers' apparel or weapons will reset to their original state. Therefore losing the items you gave them which they were equipped with, the inventory will not be changed if the follower was not wearing or using the item.
See also[edit | edit source]
Fallout Nv Player Home Run
Retrieved from 'https://fallout.gamepedia.com/index.php?title=Fallout:_New_Vegas_console_commands&oldid=2043314'
For player housing in Fallout 3, see Fallout 3 player character housing. For player housing in Fallout 4, see Fallout 4 player character housing. |
This page lists all player character housing in Fallout: New Vegas.
Ownable housingEdit
- Dino Dee-lite motel room in Novac
- If a reputation of Accepted is held with Novac, the key can be obtained for free from either Jeannie May Crawford or Cliff Briscoe at the Dino Bite gift shop (should she be dead). If your reputation is neutral with Novac the key can be purchased for 100 caps.
- Lucky 38 presidential suite and penthouse in the Lucky 38 casino
- Given to the Courier by Robert House after the first time they have spoken with him (Note: If Benny was killed prior to speaking to Mr. House, it will be required to give him the platinum chip in order to receive the suite. This is the only place companions can be sent to specifically aside from their home locations.
- It is also possible to sleep and safely store items in the penthouse, located on the top floor of the Lucky 38 where the one meets and speaks with Mr. House. The penthouse comes with a view, and is much brighter and even more spacious than the presidential suite, but comes with fewer containers.
- Apart from DLC Housing, this is the only home which you are able to upgrade. You can get 2 master wardrobes, 2 guest wardrobes, a refrigerator, workbench, 2 work bench chests, Sunset Sarsaparilla machine, 2 weapon lockers, and more.
- The Tops presidential suite in The Tops
- The quest Ring-a-Ding-Ding! needs to be completed to gain access to this suite.
- There is also a high-roller suite available if one earns enough chips at the casino. Entering the room will complete the unmarked quest Big Winner, The Tops. Note that the Chairmen will barge into this room frequently and may pick up any food items left lying around.
- One may also steal Benny's suite, located on the same floor as the high-roller suite's. This room also comes with a small radio and a 'secret exit' to the sub-basement, which may not actually function. Unlike the High-Roller suite, the Chairmen will never enter this room.
- Bon Vivant suite in the Ultra-Luxe
- The Bon Vivant suite is won if one should win 11,250 chips at the Ultra-Luxe casino. The room is located among the other Ultra-Luxe hotel rooms, and is similar to them in appearance. The room contains two beds, as well as two wardrobes and a suitcase for containers, a small bathroom and a toilet and sink with zero rads. The containers will not reset, and are 'safe', but remain marked red for stealing, as do all items within the suite.
- This is not to be confused with the Ultra-Luxe penthouse located in the short hallway behind the reception desk. Although the penthouse is considered very large and fancy, and although a key may be found from Mortimer, it is not possible to sleep there and all containers are marked as stealing. It is guarded by two men who may become hostile once in sight. It is not possible to gain ownership of the penthouse except through modding or console commands.
- Brotherhood of Steel safehouse
- The current elder will award the key upon completion of Still in the Dark. It has a reloading bench, a workbench and a Brotherhood of Steel guard/repairman named Paladin Sato.
- There is a bug where items left on shelves or anywhere in the room may fall through the floor and appear on the top floor.
- Followers of the Apocalypse safehouse
- The key will be awarded by Julie Farkas once the Courier has gained an 'Idolized' reputation with the Followers of the Apocalypse and accepted her offer to join them. It holds one of the four copies of the D.C. Journal of Internal Medicine. The fridges are constantly restocked with food and thus not safe storage.
- Caesar's Legion safehouse
- The key is given by Lucius with a reputation of Liked with the Legion. It is visited by a Legion officer who will occasionally give items related to stealth, most notably Stealth Boys. In addition, one may find on the 3 beds: centurion armor and a chainsaw, Praetorian guard armor with 2 time bombs and the unique lucky shades, and on the final bed is a sniper rifle with another set of Legion armor.
- Atomic Wrangler corner room
- The Courier needs to either complete the quest Debt Collector, or kill Caleb McCaffery. The room has no safe storage containers regardless of how the key is obtained.
- NCR Ranger safehouse
- It is in the mountains southeast from junction 15 railway. Deathclaws gather nearby, so be careful on the first approach. Colonel James Hsu at Camp McCarran awards the key after earning a reputation of Liked with the NCR. The safehouse contains NCR Ranger combat armor at low condition, an assault carbine at low condition, and some surplus 5mm ammo.
- The Sink
- It is only available upon completion of Old World Blues. Companions must be dismissed before it can be entered, but it can essentially be fast traveled to, even if over-encumbered. When fully upgraded, it contains a workbench, reloading bench, electric hot plate and Auto-Doc. The Sink CIU is also a merchant and a repairman.
NotesEdit
- As noted above, the Dino Dee-Lite motel room in Novac must be rented if you do not own the key. Jeannie May Crawford (proprietress of the Dino Dee-lite Inn) rents it for 100 caps. Unless you have become 'Accepted' by Novac, in which case she offers it for free.
- Sarah Weintraub, the gift shop manager of Vault 21, located in the New Vegas Strip, will rent out a room to the player. The cost starts at 100 caps, but she will give increasing discounts as you deliver her Vault suits. If the player passes a speech check, gains rep with the Strip, or brings Sarah enough Vault suits, she will offer the room at 40 caps. If the player brings more Vault suits to her, she will offer the room at 10 caps. Upon giving her enough Vault suits, the room will become free and she will have sex with you if asked. Having sex with her is the only way the room provides a well rested bonus.
- If a player's outdoor housing has unsafe containers, a determined player can drag Sunset Sarsaparilla crates to their player housing. The containers will only reset to their original locations (not reset their contents), this only occurs if the player leaves them unattended for a long period of time (6+ real life hours) without interacting with them (including bumping into them).
- If you use an outside area as your home (e.g. Lone Wolf Radio, Scavenger's Platform) you run the risk of your loosely stored equipment getting lost/clipped into the scenery. The only safe storage is containers that can't be moved by the Courier. On the other hand, if the house is in an enclosed area that lies behind a loading screen it should be safe to do things like dropping guns onto tables.
Incidental housingEdit
In addition to housing considered 'owned,' many locations can serve as viable safehouses. They will not, however, confer the benefits of owned properties.
Name | Known Secure Containers | # of Beds | Workbench? | Reloading bench? | Campfire? | Free of enemies? | Notes / Features |
---|---|---|---|---|---|---|---|
Abandoned Brotherhood of Steel bunker | 2 desks, 6 footlockers, 3 crates, 1 Brotherhood of Steel Crate, 8 metal boxes | 7 |
| ||||
Abandoned shack, Yangtze Memorial | First aid box Ammunition box | 1 |
| ||||
Bradley's shack | 2 metal boxes, 2 sacks, 2 ammunition boxes, first aid box | 1 |
| ||||
Coyote Mine house, Coyote Mines | 1 cabinet, 2 filing cabinets, 1 footlocker, 1 locker, 3 toolboxes, 3 first aid boxes, 1 Sunset Sarsaparilla crate, 1 refrigerator, 1 oven, 1 duffle bag, various counters, shelves, and other furniture, jukebox | 4 |
| ||||
Doc Mitchell's house, Goodsprings | 2 metal boxes, stimpak, Rad-X, other supplies and furniture in 1st room on the right | 0 |
| ||||
Easy Pete's ranch, Goodsprings | 1 refrigerator, 1 oven, 1 cabinets, 1 footlocker | 2 |
| ||||
El Dorado Gas & Service | - | 5 |
| ||||
El Rey Motel | Desk, footlocker, dresser. | 1 |
| ||||
Emergency service railyard | 4 metal boxes, 2 toolboxes, 1 first aid box | 2 |
| ||||
Goodsprings gas station, Goodsprings | 3 boxes, 2 sacks, 3 crates, safe, duffle bag, cash register, vending machine outside | 1 |
| ||||
Goodsprings (exterior) | 4 Sunset Sarsaparilla crates near the back of the general store, 2 metal boxes in trailer | 1 |
| ||||
Harper's shack | 3 Ammunition cases, 3 lockers, 1 cabinet, 5 metal boxes inside and 3 metal boxes outside. | 2 |
| ||||
Hell's Motel, Mesquite Mountains crater | 1 Briefcase, 1 refrigerator, 1 cabinet | 2 |
| ||||
Hidden Valley bunker | - | 1 | |||||
Hunter's farm | Dresser, desk, footlocker, oven, refrigerator, Sunset Sarsaparilla Crate | 1 |
| ||||
Lone Wolf Radio | Footlocker, metal crate | 1 |
| ||||
Lucky Jim mine house, Lucky Jim mine | 1 locker, 1 oven, 1 metal box, | 2 |
| ||||
Mountain Shadows campground | 2 suitcases, 1 metal box | 3 | |||||
Nevada Highway Patrol station | Five desks, filing cabinets (Dark cabinets not safe), ammunition box. | 2 |
| ||||
Powder Ganger camp south | 2 | 1 | |||||
Powder Ganger camp west | - | 1 | |||||
Primm sheriff's office, Primm | 2 metal boxes, filing cabinets, toolbox, 2 desks, oven, ammunition box, refrigerator | 1 |
| ||||
Scavenger platform | lockers, boxes, ammunition containers | 1 |
| ||||
Smith Mesa Prospector Camp | 1 suitcase, 1 metal crate, 1 ammunition box | 1 |
| ||||
Sniper's nest | 2 metal boxes, 1 weapon box (Very Hard Lock), 2 ammunition boxes | 1 |
| ||||
Snyder Prospector Camp | 1 metal box | 1 |
| ||||
Trailer, Goodsprings, Goodsprings source | 1 suitcase | 2 |
| ||||
Trailer, NCR Correctional Facility | Wardrobe, Explosives crate, oven | 2 |
| ||||
Vault 19 | All dressers and lockers in the red and blue sectors, desks in main area | 30+ |
| ||||
Victor's shack, Goodsprings | 2 ammunition containers, desk, oven | 1 |
| ||||
Wolfhorn Ranch | 2 lockers, 2 ammunition containers, 1 cabinet, 1 oven | 1 |
|